Challenges

Set yourself a course, take up the challenge and stay motivated with the community.

Gandalf

Gandalf

Co-founder of Poker Sciences

Challenges

The two leaderboards of the previous chapters have one thing in common: you are not the one setting the rules. The XP Leaderboard adds up everything since you signed up, the Divisions start again every Monday and put you up against players of your own level.

Challenges take the problem from the other end: you choose the objective, the target and the deadline.

€1,000 of profit in two weeks?

€500 of EV Profit by the end of the month?

800 Spins before the 31st?

You announce the target, the tracker counts.

It all happens in the Challenges tab of the Competition page, right next to the leaderboards.

Challenges tab of the Competition page: at the top the card of the challenge in progress (34,000 out of 50,000 chips, 68%, 11 days left), on the left the list of the community challenges in progress with their progress bars, on the right Champions with its podium and its ranking by score.

The Challenges tab: your challenge at the top, the community list on the left, Champions on the right.

The other players’ challenges shown here are demo data.

1. What a challenge is

A challenge is a target to reach before a date. Nothing more. Only four settings, chosen once and for all at launch:

SettingWhat you choose
VisibilityPublic: the community follows your progress.
Private: only you can see it.
TypeProfit in euros
EV Profit in euros
Volume in number of Spins
Target and deadlineThe target you aim for and the cut-off date.
Room and rakebackThe room the challenge is played on, and your rakeback rate.

The counting window starts the moment you create it: the Spins already in your database do not count.

A challenge never re-reads your past: it measures what you are about to play.

You can only have one active challenge at a time, private or public. To start a new one, the previous one must be over (completed or failed), or you must have abandoned it.

This limit is deliberate: one target at a time, so a single bar to push up and a single question to ask yourself at the end of a session.

2. Private or public

This is the first choice when you create one, and the one that changes the most.

The private challenge

It never leaves your machine. No publication, no list, no Champions. In exchange, it can carry a name of your own (“July Winamax grind”), which the public one does not allow.

The public challenge

It is published. It appears in the In progress list that everyone browses, other players can like it, and if it succeeds, it makes it to Champions with a score.

The calculation engine is exactly the same in both cases: same counting, same progress bar, same graphs. Only the publication changes.

Illustration of a public board displaying the progress of several challenges in front of the members of the community.
Public challenges are visible to everyone, ideal for keeping yourself motivated.

3. Profit, EV€ or Volume?

Every challenge rests on one objective: Profit, EV€ or Volume.

TypeWhat pushes the bar upComment
Profit ChallengeThe euros actually won, rakeback included: the blue curve of the Bankroll graph.Pure grind, but also all the noise that comes with it: two big multipliers can do most of the work.
EV€ ChallengeThe euros your games were worth, whatever multipliers were drawn and whatever luck you had on all-ins: the purple curve (EV Profit) of the same graph.The compromise: a target in euros, but one that rises because you play well, not because a ×1,000 landed.
Volume ChallengeThe number of Spins played over the window, quite simply. No curve, no euros: a counter.

Won or lost, Spins count the same.

It is the only objective variance can neither hand you nor deny you: it depends on nothing but your sessions.

A Profit objective can be met in one evening on a single jackpot, or never land despite weeks of good play. An EV€ objective cannot be handed to you: it only rises at the pace of your performance. A Volume objective leaves no excuse: it depends only on the time you put in at the tables.

Flash, Nitro and regular Spins

On a Volume challenge, every Spin counts as one towards your progress: a target of 500 is met at 500 Spins played, Flash and Nitro included.

The distinction only shows up elsewhere: in the Champions score, a Flash weighs only 0.4 Spin and a Nitro 0.6, against 1 for a regular Spin. Without that weighting, Flash games, which are far quicker to play, would weigh as much as regular Spins in the leaderboard.

FormatStarting stackWeight in the score
Regular Spin500 chips1
Nitro300 chips0.6
Flash200 chips0.4

Spin & Go (PokerStars) and Spin & Gold (GG) always count as 1. Their starting stack changes with the multiplier drawn, so the tracker cannot recognize a fast format there. Penalizing them by default would be wrong.

The limits

SettingMinimumMaximum
Profit target€10€50,000
EV€ target€10€50,000
Volume target50 Spins100,000 Spins
DeadlineTomorrowOne year

4. The room and the rakeback

A challenge is played on a single room, chosen at launch. Spins played anywhere else do not move the bar, even when they are imported into the same database.

The rakeback is entered as a percentage, and it is locked for the whole duration of the challenge. It is included in the profit, so it counts directly towards a Profit objective as well as an EV€ one.

That freeze is deliberate: if you change your global rakeback rate later in the tracker, the target of the running challenge does not move.

On the visibility side, only your rakeback percentage is public. The room of the challenge and the rakeback amount actually collected stay private, unless you choose to share the Rakeback stat. The full breakdown of what gets published is available below.

5. Following your progress

Once the challenge is launched, it takes top spot in the tab: a large card with the progress bar, the amount reached against the target, the countdown to the deadline, and the likes received.

Card of the challenge in progress: the player’s username with their badge, the “Your Challenge” tag, the EV type, 34,000 out of 50,000 chips, 68% progress, 11 days left and 42 likes received.
The card of your running challenge. The title is your username (a public challenge does not carry a name), with its badge, its type, its progress bar, the time left and the likes received.

Your progress is recomputed at every import, straight from your data. It is therefore up to date immediately, even offline.

The public version syncs periodically: other players may see a slight lag.

Illustration of a falcon bringing a scroll titled “Challenges” to a woman in a village.
Challenges are updated very quickly thanks to a highly sophisticated system.

Click the card to open the challenge details: its stats and its graph at full size.

You will find the same landmarks there as in the Dashboard: Run Luck, confidence interval and key events. The CEV and Profit cards let you switch from chips won to bankroll.

Details of a Profit challenge: countdown in days, hours and minutes, progress of €216.38 out of €500, strip of the eight stats (tournaments, average buy-in, profit, rakeback, CEV, ROI, profit per hour, time played), then the bankroll graph with the Profit and Effective EV Profit curves and its Run Luck badge.
The details of a challenge: the stats strip, then the graphs bounded to the window of the challenge, with the Run Luck badge and the same series as the Dashboard. The rakeback percentage appears directly on the Rakeback card.

The community challenges

The In progress list lets you follow how public challenges are doing.

Most ambitious does not mean “biggest number”. The ranking compares challenges of the same type by the target and the deadline chosen: the higher the objective and the shorter the deadline, the more ambitious the challenge.

Challenges tab of the Competition page: at the top the card of the challenge in progress, on the left the list of the community challenges and on the right Champions.
On the left, every challenge in the community.

6. Completed, failed, abandoned

A challenge always ends in one of these three ways:

OutcomeWhat triggers itWhat happens next
CompletedThe running total reaches the target before the deadline.

Validation is instant during the import, from the very tournament that crosses the line.

A public challenge then makes it to Champions with its score.

FailedThe deadline passes without the target being reached.The challenge is closed at the amount reached. In public, it joins the Missed list, with its percentage.
AbandonedYou stop it yourself, at any moment.The action is final. The challenge is archived, enters no leaderboard, and counts among the Missed.

If you cross the target while the application is offline, nothing is lost: completion is still accepted up to 48 hours after the deadline, long enough for the network to come back.

7. Champions

On the right of the tab, Champions gathers the finished public challenges. Two views, filterable by type: Completed and Missed. Each type has its own leaderboard: a Volume challenge is never compared to a Profit challenge.

Completed shows a podium of the top three, then a table: player, score, target and duration.

Challenges tab of the Competition page: at the top the card of the challenge in progress, on the left the list of the community challenges and on the right Champions.
On the right, Champions.

The score

A number from 0 to 100 that measures how ambitious the challenge is, not your raw performance. It combines the target amount and the time you gave yourself, then compares the whole thing against the other completed challenges of the same type.

The higher the objective and the shorter the deadline, the closer the score gets to 100.

The Duration column is the announced duration (creation → deadline), not the time you actually took. What gets ranked is the ambition of the objective, not the speed of execution.

On a Volume challenge, the score is not computed on raw Spins but on the weighted volume: a Flash is worth 0.4 Spin there, a Nitro 0.6 (see section 3). Two players who both completed “500 Spins in 14 days” therefore do not get the same score if one played regular Spins and the other Flash.

The detail is readable by hovering the score in the leaderboard: the tooltip recalls the weighting and shows the weighted volume actually used.

Missed gathers the failed and abandoned challenges. The tone is neutral, there is neither score nor podium, and the default sort is on the percentage reached at closing: an objective missed at 97% therefore lands right at the top.

Aiming very big over a very short deadline pushes the score up. It is also the surest way to end up in Missed: the two lists sit side by side, and that is exactly the point of the format.

Champions in the Completed view, filtered on Profit challenges: the podium of the three best scores (96, 92 and 89) with badge, target and duration, then the ranking of the players below with their score, their target and the duration of the challenge.

Champions, Completed view: the podium of the three best scores, then the full ranking. The Duration column is the announced duration of the challenge, not the time actually taken.

The ranking shown here uses demo data.

Conclusion

You now have the three horizons of competition in Poker Spin Tracker: the XP Leaderboard measures everything you have piled up, the Divisions measure your week against players of your own level, and the Challenges measure what you decided to aim for yourself.

All three tell the same story from three angles: volume played with attention, over time. What is left is how to keep all of that going without burning out, and that is exactly what the next chapter is about.

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Challenges