The Divisions

After seeing the XP Leaderboard, here is Poker Spin Tracker's second leaderboard: the Divisions.

Gandalf

Gandalf

Co-founder of Poker Sciences

The Divisions

The Divisions, alongside the XP Leaderboard (see previous chapter), are Poker Spin Tracker's second ranking mode.

They work on the same foundations, with three differences: each week you are placed in a Division with players of your level (every week you can go down, stay put, or move up a Division), less randomness in the score calculation, and a weekly reset of your score to zero.

The idea: instead of comparing your XP piled up over years with that of a player who has been here since day one, you measure your week against that of ten or so players of the same caliber, and you climb from Division to Division until you make it (fingers crossed!) into the elite.

View of the week's Division, with its crest and the group standings.
On the left, the XP Leaderboard (seen in the previous chapter), on the right your Division

1. The weekly cycle

The Divisions follow a calendar in Paris time:

MomentWhat happens
Monday 00:00 (the night from Sunday to Monday)New week, all scores go back to zero.
From Monday to SundayEvery Spin you play and import feeds your score for the current week.
Sunday 21:00End of the Division week. The final standings are locked in, promotions and relegations are computed.
Sunday 21:00 → Monday 00:00A 3-hour transition window, with no active Division. The screen shows "Results are being calculated, the new division will start soon."

A Spin played on Sunday at 20:58 counts for the week that is ending. A Spin played during the transition window (Sunday 21:00 → Monday 00:00) counts for no Division week at all. From Monday 00:00 on, Spins feed the new week.

An elite player celebrated for his place in the top Divisions.
The players of the top Divisions are famous and honored throughout the Known World.

2. How you earn points

The Division score is deliberately simpler than the XP Leaderboard's: no flames, no random factor. Only two components, multiplied together Spin by Spin:

Score per Spin

EV×Buy-in score\displaystyle \text{EV} \times \text{Buy-in score}
  • EV: quite simply the EV you achieved during that Spin (as a reminder, that is the chips won corrected for luck on all-ins and multipliers, just like the CEV).
  • Buy-in score: the same multiplier as for XP (×1 for €1, up to ×3.5 for €50+). It puts every caliber on the same scale.

Your final score for the week is the sum of all your eligible Spins.

Good Spins (that is, ones with a positive EV) pull you up, the bad ones drag you down: on this Division leaderboard (unlike the XP Leaderboard), you can finish the week in the red.

Example of a score progression curve over the week, with Spins grouped in 5-minute slices.

On the y-axis, your score (EV × buy-in score) accumulated since Monday. On the x-axis, grind time, in 5-minute slices: each step corresponds to the Spins played over that interval.

The chart shown here uses simulated data, not real data.

For a Spin to count, it must meet the same date conditions as for XP: leaderboard launch, signup date, first login to the app, data reset. See the previous chapter.

3. The Division system

Rather than a single worldwide leaderboard as is the case for the XP Leaderboard, you are placed in a Division with players of your level. Eight Divisions exist; here they are, from the lowest to the highest:

RankDivisionBadge
8BronzeBronze
7SilverSilver
6GoldGold
5PlatinumPlatinum
4DiamondDiamond
3MasterMaster
2GrandmasterGrandmaster
1MythicMythic
All new players start in Bronze.

To avoid having hundreds of players side by side in each Division, which would make things hard to read, the Divisions are themselves split into groups of about ten players.

To learn more about this split into groups of about ten players, you can expand the explanation below. Understanding how it works is not absolutely essential; you can also choose to skip straight to what follows.

4. Moving up, moving down, staying put

At the end of each week (Sunday 21:00), an algorithm looks at the standings of each group and applies three rules:

  • Players at the top of the group are promoted to the Division above.
  • Players at the bottom of the group are relegated to the Division below.
  • Players in the middle are maintained in the same Division.

Promotion and relegation rates are not fixed: they adjust every week to keep a healthy pyramid (see below). An overcrowded Division promotes more, a Division that is too small promotes less. The ballpark figures are ~25% promoted and ~20% relegated per group under normal conditions.

If you skip a week

The first time you import in the new week, you are automatically placed in your Division from the previous week (or the Division above if you had been promoted, the one below if you had been relegated).

If you skip several weeks, it is your last known result that serves as the starting point.

Basically, if you stop playing for a while, you are not demoted to the lower Divisions.

Indiana on horseback, looking pensive, in a mountain landscape.
Maybe if I find that blasted Book of the Game, I'll make it into the top Divisions, and who knows, maybe I'll get my own statue too...

5. The pyramid of Divisions

The number of players per Division follows a target shape: a pyramid.

Bronze gathers the most people, and each Division above holds fewer and fewer of the chosen, all the way up to Mythic.

Each rung you clear thus becomes a real mark of level, not just a counter ticking up.

The goal is to reproduce the structure of esports leaderboards (League of Legends, Valorant, Apex…): lots of players at the bottom, fewer and fewer as you climb, and high Divisions that stay rare by design.

The tracker currently runs on a 0.8 ratio: each Division targets 80% of the population of the one below. The higher you go, the scarcer the spots become, but without extreme gaps. Here is what that looks like depending on the total population:

Division100 players1,000 players10,000 players
Bronze242402,403
Silver191921,923
Gold151541,538
Platinum121231,230
Diamond1098984
Master879787
Grandmaster663630
Mythic550504

What comes next

The 0.8 ratio was chosen for the launch phase: it opens the high Divisions quickly and lets you see people climbing. Once Mythic is properly populated, the ratio will gradually be lowered to tighten the pyramid and make the top Divisions rarer, and therefore more prestigious.

To give a sense of scale, here is the same population of 1,000 players distributed with increasingly aggressive ratios:

DivisionRatio 0.8 (current)Ratio 0.7Ratio 0.6
Bronze240318407
Silver192223244
Gold154156146
Platinum12310988
Diamond987653
Master795432
Grandmaster633719
Mythic502611
The lower the ratio, the rarer the high Divisions become.

Being Mythic today means being in the top ~5%. With a 0.6 ratio, it would be the top ~1%. The bar will keep rising as the community grows.

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