Secondary KPIs
ITM, Play time, ROI and Profit/hour: the other KPIs in the Stats tab of the Dashboard.

Gandalf
Co-founder of Poker Sciences

If you head over to the Stats tab of your Dashboard, you should see 4 KPIs we haven't talked about yet: ITM, Play time, ROI and Profit/hour.
These indicators don't carry the same weight as CEV or Profit, but they provide useful context to frame your activity.

Quick reminder before reading on. In the image above, you can see a small colored dot to the left of ROI and Profit/hour.
This dot indicates the profit mode currently selected (the same one as the main Profit KPI) among the four covered in chapter 2.2 "The 4 profit modes": Profit, Effective EV Profit, EV Profit or EV Multi Profit.
This changes everything: read in Profit mode, ROI and Profit/hour describe what actually happened on your sample, i.e. raw results, affected by variance.
Switched to Effective EV Profit, however, they become true performance indicators, because they neutralize multiplier luck. We'll come back to this section by section.
Reminder: to change the profit mode, simply click on the Profit KPI (top right of the Dashboard). ROI and Profit/hour then automatically switch with it.
1. ITM: a KPI… of limited interest

ITM (In The Money) shows the percentage of Spins where you finished 1st. In 3-max Spin, you only get paid by winning the game, so "finishing ITM" means winning.
Special case: on a big multiplier (x100 and above), 2nd place can pay a small prize. Our tracker does not count these 2nd places as ITM. The KPI only shows the % of 1st-place finishes, regardless of the multiplier size.
We won't dwell on this KPI, because it isn't very useful. We added it to the Dashboard because it's regularly requested by beginner players, but at heart, it measures a result, not a performance. Two equivalent players can have different ITMs on the same sample, simply because of variance.
To assess your skill level, always read your CEV rather than your ITM. To put it visually, you could say that CEV reflects how many times you should have finished first, whereas ITM counts how many times you actually finished first.
2. Play time: your real time at the tables

The Play time KPI shows the total duration during which you were actually at the tables, over the selected period. And the key word here is "actually".
The tracker doesn't just compute end date − start date. It looks at the sequence of your Spins throughout the day and groups those that follow one another into continuous sessions. As soon as it detects a gap of more than 1 minute between the end of one tournament and the start of the next, it considers that you took a break, and stops the counter until the next Spin.
A quick precision on what the tracker actually measures: the gap is computed between the effective end of the previous Spin (the last hand played) and the start of the next Spin, not between two Spin start times. In concrete terms, when you fire two Spins back-to-back, there's always an unavoidable technical latency (end-of-hand animation, lobby, matchmaking, seat) of around 30 to 45 seconds. That latency stays below the 1-minute threshold, so the session keeps going uninterrupted. On the other hand, as soon as you deliberately stop for more than a minute (reply to a message, grab a glass of water, chat), the tracker considers that you took a break and stops the counter.
How is Play Time computed?
Play time = 20 min + 12 min + 8 min = 40 min
In practice: if you stand up for 15 minutes to eat between 2 Spins, those 15 minutes are not counted. If you play 3 Spins in parallel for 1 hour without looking up, you have 1 hour of play time, not 3. And if you take a 2-minute micro-break to reply to a message, those 2 minutes are not counted either: the counter will restart fresh with the next Spin.
The same logic is applied in the Copilot, our live companion displayed during your sessions: 1 minute without a new hand played, and the clock pauses. Both indicators therefore measure your play time consistently. Only the granularity differs: here we detect breaks between 2 Spins (retrospective, day-level view); in the Copilot we detect breaks between 2 hands (live, finer-grained view).
This strict 1-minute threshold is intentional. It ensures that the Play time shown truly reflects time spent at the tables, not the broader session time (breaks, conversations and detours included). This is the measurement used as the denominator for Profit/hour (see below), and it delivers a true hourly rate aligned with your real activity.
3. ROI: what fraction of the buy-in you win

ROI (Return On Investment) is the ratio between your profit and the sum of all the buy-ins paid over the period. It's a simple way to know "for every €100 wagered, how much was left for me?".
Concrete example. Over 2,000 Spins at €5, you paid €10,000 in buy-ins. If your final profit is +€300 (rakeback included), your ROI is 300 / 10,000 = 3%. In other words, for every €5 buy-in, you walk away with €5.15 on average.
Like the Profit KPI, ROI follows the active profit mode: Profit, Effective EV Profit, EV Profit or EV Multi Profit. You therefore get 4 different ROIs depending on the lens you want to use on your earnings (again, see the previous chapter on the 4 profit modes).
Honestly, ROI in Profit mode is of little use: it describes a result you already know (Profit in euros). It becomes a bit more interesting when you switch to Effective EV Profit: you then get the ROI you should have had on your sample, stripped of multiplier variance.

4. Profit/hour: your true hourly rate

Profit/hour is arguably the most useful of the 4 secondary KPIs. It divides your profit by the play time seen above, to give your average earnings per hour actually spent at the tables.
This point is worth emphasizing: the denominator is the effective play time, not the broader session time. In a 2-hour session, if you took two 15-minute breaks to reply to messages or grab a coffee, the tracker only counted 1h30 of play time. Your Profit/hour is therefore computed over those 1h30.
Consequence: the profit/hour shown by Poker Spin Tracker is slightly higher than what you'd get by dividing your profit by the total duration of your sessions (breaks included).
Like ROI, Profit/hour follows the active profit mode and offers 4 variants. And as with ROI, it's by switching to Effective EV Profit that the indicator truly comes into its own: you get the €/h you should have made on your sample, neutralizing multiplier luck.
Behind this technical wording lies, in reality, the most important metric in the whole tracker. Every Spin player, from beginner to pro, spends their time trying to optimize this single number. And to optimize it, there are only three levers, the three pillars of the Spin player covered at the very start of module 1:
- Pillar 1 · volume: play more hours at the tables, or more tables in parallel.
- Pillar 2 · table quality: choose your rooms, your buy-ins and your time slots based on the fish/reg ratio.
- Pillar 3 · skill: improve technically, reduce your leaks, gain precision both preflop and postflop.
So if there's truly one absolute metric to monitor in the tracker, it's your Profit/hour in Effective EV Profit mode.
As a Spin player, you'll aim to push this number from 0 to 30, 40, maybe 50 €/h as you progress. Reaching 50 €/h in Effective EV Profit would be a very, very great achievement.

Key takeaways
The Stats tab complements the 4 main KPIs with 4 secondary indicators. Three of them (ITM, Play time, ROI) are mostly context. The fourth, Profit/hour in Effective EV Profit, is quite simply the most important metric in the tracker for a Spin player.
• ITM: percentage of 1st-place finishes. A result, not a performance. Always prefer CEV.
• Play time: real time at the tables, computed by cutting out breaks longer than 1 minute between 2 Spins.
• ROI: average fraction of the buy-in won. An indicator, nothing more.
• Profit/hour in Effective EV Profit: THE metric to watch. It's what every Spin player tries to maximize, via the three pillars (volume, table quality, skill).